This article was originally published in February 2021, but we're bringing it back for the 10th anniversary of Metal Gear Rising: Revengeance, and because of the very recent rumours of the game receiving a remaster. Sadly, that still hasn't happened at the time of republishing — but that just makes this soapbox all the more relevant!
Every now and then, I stop and think about Metal Gear Rising: Revengeance. What a game. What a ride. What a thrill. Regular readers will know that I adore a good action game. I can never get get enough of combos, dodge rolls, perfect parries — moves and techniques that interlock to create a beautiful virtual ballet of blood and guts. Mastering mechanics is at the heart of exceptional titles like Devil May Cry 5: Special Edition, and even the less demanding — but no less satisfying — Ghost of Tsushima. Ultimately, I think I just like really cool sword fights.
And honestly, they don't get much cooler than the ones you'll find in Metal Gear Rising. The Platinum-developed title released a whole seven years ago on PS3, and it's still an utterly glorious example of white-knuckle character action. For my money, it's the best game that Platinum has ever made. It's not perfect — god, some of those environments are so horribly brown — but when you're hacking and slashing in the heat of battle, it's bloody brilliant.
It's also so outrageously over-the-top. The first time I saw Raiden slice an attack helicopter into pieces I was blown away. Then he went and did the same thing to a Metal Gear Ray just a few minutes later. Rising simply doesn't know when to quit, but that's part of its undeniably cheesy charm. And what I wouldn't give to play it all again on PS4. Or PS5. Both. Someone just make it
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