There are no rules in Moominvalley — or, at least, there aren’t supposed to be. No one can police the wondrous bounds of its nature and the creatures that call the harmonious landscape home. So when a self-appointed Park Keeper and his goon squad of police officers start setting up manicured parks with groomed hedges, gates, and — worst of all — rules, Moominvalley starts to fall into chaos. Everything that was once good and peaceful is disrupted. When Snufkin returns from an adventure in a distant land, Moominvalley is unrecognizable and his best friend Moomintroll missing, having been arrested and tossed into a cage while trying to stop this downfall.
I had little familiarity with the Moomins, the characters created by Tove Jansson, before starting Snufkin: Melody of Moominvalley, the game just released by Norwegian studio Hyper Games. Melody of Moominvalley is loosely based on the fifth Moomin book, Moominsummer Madness, which was published in 1954. It’s just one part of a huge archive of Moomin media: There are now five video games, several theme parks, TV series and movies, books, and comic strips. Even if you, like me, don’t know the Moomins that well, you’ve probably seen them. They’re cute, rotund hippopotamus-like characters that live in the idyllic Moominvalley and value friendship, love, curiosity, and nature.
Our main characters, Snufkin and Moomintroll, are adventurers and good-hearted troublemakers, making them the perfect duo to lead Melody of Moominvalley. You could also describe them as subversive, anti-authoritarian anarchists — something that surprised me when booting up the game for the first time, but that’s seemingly in line with the franchise at large.
When you think of anarchy, you might think of chaos and lawlessness, but that’s not the reality. Anarchism is rooted in anti-capitalism, and that often includes building communities that prioritize mutual aid, equality, and anti-fascism outside the state system. You can see this ideology in Mel
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