Mobile-based interactive drama Silent Hill: Ascension is quite the thing, and is getting quite the reception. The cleanest summary I can manage is that developer Genvid and publisher Konami have launched a very bad streaming service dedicated to dunking on Silent Hill, with microtransaction-fuelled voting mechanics and a chatbox awash with 10 years of pent-up fan resentment and confusing references to James Sunderland's genitals.
The project is essentially a CGI TV show broken into daily Twitch-style streams that follow the fates of characters around the world, who are being haunted by various Hilly apparitions - dudes wrapped in barbed wire, ash falling from the sky, you know the drill. Viewers can vote on major plot choices from episode to episode using a currency called Influence. You'll earn a bit of Influence by signing in daily, or by completing puzzles of the match-the-glyphs variety, separate to the main game. You can also gain Influence by participating in the Until Dawn-esque action sequences that cap each episode, in which players follow touchscreen prompts to collectively dictate the action. Or you can buy Influence with cold hard cash, much as in reality.
Influence points can also be spent to enter your player avatar into a cameo contest. The winner of this contest will guest-star in the subsequent episode, custom haircut and all. There's a second currency called Hope, earned by completing puzzles, which characters need if they're to survive certain bigger story moments.
You'll probably need plenty of Hope yourself if you're to make it to the end of the season. In the course of 24 hours on Google Play and the Apple store, Ascension has become a sort of gaily spinning disco ball of offensiveness,
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