By the time you reach Chapter Three in Serial Cleaners, you'll have mastered every character's abilities. That's a good thing, because this is where the game starts throwing you some serious curveballs. Bob's flashback mission to the late eighties, which opens the chapter, sets the tone.
Related: Serial Cleaners: Chapter Two Mission Guide
In this mission, Bob is coming off a serious bender. The cops and civilians he encounters are imaginary, but will still cause the mission to fail if they catch you. They can spawn and despawn as you move throughout the level, so always stay on your toes!
Bob starts the mission on the aft deck of the ship. Climb down the ladder to your left and collect the evidence there; a cop will appear in the spot you just left. Keep an eye on their route, then climb back up and go to the right. You'll see another cop inside the aft cabin; clean up the blood on the deck before continuing.
When you reach the fore of the ship, a third cop will spawn near the body there. Wait for them to face away from you, then grab the body and bring it further aft. You can safely toss it overboard at the nearby drop point.
Return to the foredeck and clean up as much blood as you can without alerting the cop. You'll probably have to leave a few spots, but you can make up the difference later.
If you enter the cabin nearby, you'll find a large trophy that needs to be disposed of. As you approach it, a cop and a civilian will immediately spawn nearby. Move to the right, behind the civilian, and you should be able to slip out the door and toss the trophy overboard without being noticed.
Re-enter the cabin and make your way aft. The cop patrolling this area spends lots of time in the smaller rooms to your right, so you
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