In addition to being Rare's first PlayStation game in its incredible 39-year history, Sea of Thieves will require PS5 players to sign up for a Microsoft account to play. Then, progressive players ready to face this brave new world can link their PlayStation and Microsoft accounts (!) in what will undoubtedly be a strange, landmark moment for gamers on both sides of this historical divide.
On the Sea of Thieves PS Store page (thanks PlayStation LifeStyle), it's noted that «Microsoft account registration, acceptance of Microsoft Services Agreement and Privacy Statement required to play». Stephen Totilo, formerly of Axios and now independent, had some additional information on the matter. Once successfully synergised, Sea of Thieves players on PS5 can enable cross-platform friend requests, which is symbolically quite beautiful, along with crew voice chat, proximity voice chat, and progression.
Related Articles
Better late than never
Has this strange new ecosystem we now live in begun to feel more natural to you, with former Xbox exclusive Pentiment already available on PSN? Accept change in the comments section below.
Khayl Adam is the second-best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
If they’re as ace at handling this as they are all of the mind numbingly repetitive log ins I have to use for work, we’re all in for a treat.
Oh, sweet! I get to pick up where I left off because my progress will transfer. Nice! I can't think of any other game more important than this one to have progress transferring for multiplayer.
Hmm, I wonder if cross save will auto pop trophies for the achievements we already have.
Expected. Microsoft needs PlayStation (and Nintendo) gamers for Xbox “engagement” numbers. Just more proof that all Xbox “exclusives” are going multiplat. To meme
Read more on pushsquare.com