The original version of the Starfield fuel system could make a return if Bethesda were ever to add a survival mode to its hit game. While this possibility is by no means new information, its confirmation was seemingly lost in all the Starfield chatter over the past several years.
Having originally entered pre-production circa 2015, Starfield has marked by far the longest development cycle for any Bethesda game to date. While it's unclear when exactly it entered active production, the studio itself confirmed that many of its features have changed significantly over the years, while others were scrapped. The game's fuel system falls somewhere in the middle of that spectrum; it was still present in the version of the RPG that went gold, but one of its major mechanics was cut. Specifically, by October 2022, Bethesda had decided that Starfield spaceships would not run out of fuel mid-flight.
What fuel mechanics remain today are merely a temporary impediment to one's ability to perform Starfield Grav Jumps. Some players have previously criticized that feature as underbaked, while others pondered why Bethesda hasn't at least made a more realistic fuel system optional instead of scrapping it altogether. The answer to some of those questions was recently dug up by Reddit user picabo123, who came across an old episode of the Lex Fridman Podcast in which Bethesda Executive Producer Todd Howard directly reflected on the company's train of thought concerning the Starfield fuel system.
Around the 1:04:45 mark, Howard recalled how an early version of the game made it possible for the player to run out of fuel and then get stranded on a planet. Mining for resources would have been one way to get out of such a predicament, while sending a distress beacon and hoping someone friendly responds would have been another. And while the idea sounded great «on paper,» Howard's team concluded it was a «fun killer» in practice. The developers ultimately decided to revamp the Starfield ship fuel
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