Yesterday I watched a Youtube video about Warhammer 40,000: Space Marine 2, in which sundry, gesticulating milords of the internet opine that they had "forgot what it's like to be the target audience" for games, hailing the new (and for our money, fairly good) Warhammer 40K shooter as a throwback affair that "oozes masculinity", with no excess feelings or real-life social relevancy. I then combed through several thousand comments below said video, many of which expressed similar longing for the hypothetical Good Old Days, before those wily feminists invaded the medium, transformed every game into a LGBT+ weeping simulator, and threw all the Real Men into a big hole. I did this because I was searching for one particular comment written by somebody claiming to be Matthew Karch, CEO of Space Marine 2 developers Saber Interactive.
In it, the poster thanks youtuber Asmongold for the video and characterises Space Marine 2 together with the recent Black Myth: Wukong as a "reversion" to an "old school" era, when "games were simply about fun and immersion". He also mentions games he allegedly encountered during his time at noted layoff manufacturer Embracer "that made me want to cry with their overblown attempts at messaging or imposing morals on gamers". The comment has now been seized upon and widely disseminated as Saber coming out as anti-woke, "woke" being an appropriated, catch-all term for leftwingers and especially those who campaign against racism, transphobia and sexism. Here it is in full:
Hey man. CEO of Saber here. I love your videos. When we signed the deal to make Space Marine 2, all I wanted was a throwback game. We had the chance to work on something which by its nature was "old school". I can't even comprehend many of the current games that we play these days. They are too complex and too much of an investment. We worked on Halo back in the day, and that game could be distilled down to the simplest of shooting loops, but it was entirely addicting. That
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