I remember the first time I played Rust. I was bare-ass naked, carrying a stick, and utterly without a clue. Eager for help, I approached a guy in a cabin, in as non-threatening a manner as you could reasonably expect from a dishevelled nudist waving a tree branch around. There was a misunderstanding—which is to say that he told me to leave or he was going to shoot me in the face, and I didn't understand that he was serious—and then he shot me in the face. That was then, and this is now—and now there are attack helicopters.
I find this evolution of Rust remarkable, and more than a little odd, because the last time I played it was still very much a rough-and-tumble survival game about anti-social people living in very primitive conditions: Corrugated metal sheds were veritable strongholds, and if you owned a gun, you were probably a regional superpower. Thanks to the latest Rust update, though, you can now go buy what looks like a Bell Cobra run through a Fallout filter, and wreak havoc upon your foes with guns and rockets from the relatively impunity of the sky.
I say «relative impunity» because the update also adds a new weapon, the Homing Missile Launcher, which will track flying enemies as long as the launcher stays locked onto them. Getting hit with one is clearly a problem—the Rust chopper does not look like the sturdiest bird ever built—but fortunately for those staring down the wrong end of a rocket, there are a few ways to avoid worst-case outcomes: Break the lock by putting something like a hill or a building between you and the shooter, or drop some flares that will (hopefully) throw the missile off.
If the worst does happen and you find yourself facing a very sudden stop at the end of a very long fall, there
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