Skyrim is still largely recognized as one of the «largest» games out there, both in terms of the number of hours its content provides and the size of the map, though these milestones have since been surpassed by other titles. It's filled with lore stretching thousands of years and characters spreading from lawfully good in morality, such as many of the Companions, to chaotically evil, which may include the Dark Brotherhood's members.
Unfortunately, one character's backstory, which is rumored to be unfinished content, still remains a mystery, even after Skyrim: Anniversary Edition brought in several new quests such as one where the player can retrieve the Gray Fox's Gray Cowl of Nocturnal, an excellent piece of armor that any thief should have, though it makes guards hostile. But when it comes to another Thieves Guild member, Rune, his origins still seem like an empty hole in the world of Skyrim.
Skyrim: How To Join The Thieves Guild
Rune is first met after players start the Thieves Guild questline in Skyrim and meet several new faces down in The Ragged Flagon's Cistern, or the group's headquarters. He doesn't have very much dialogue, but players can ask him about his «unusual name.» Rune will go onto explain that the name was given to him by his father figure that found him as a young boy on the coast near Solitude. In his pocket was a stone with some runes engraved into it, but unfortunately, nobody seems to know what they mean, including scholars at the College of Winterhold. Though, because he traveled by boat, it's likely that Rune came from somewhere further away. While he claims that he doesn't care what his birth name is, he's at least gone to great lengths—spending «every last coin» he made working for the Thieves
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