According to the writers, the story in Destiny “had to fail many times” before the developer, Bungie, was able to get things right in the most recent release. Destiny 2: The Witch Queen represents a conclusion to some of the narrative developments that Bungie has been building up over the last seven years.
"It took time for Destiny to understand what Destiny needed to be and then it took time to make Destiny what we knew it needed to be," Senior Narrative Lead Guillaume Colomb said in a recent interview. "At first, the game was pulling in different directions and I think the team in their heart knew what it needed to be, but there weren't a lot of other games out there that were similar, so it just took time to get there.”
Colomb explained that getting the franchise into its current state was the result of a long process. “I think that's why Destiny is so unique and special,” he remarked. “Because it's not like we can have that idea and make the game right away. It took seven years because it takes seven years to do something that good. Because we had to fail several times to understand what was the right way to do things."
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Project Lead Blake Battle added that much of the story in Destiny has been the result of community feedback. "I definitely don't think the story of Destiny is a best-laid plan. I think it's a story of an ongoing relationship with our players and that's been one of the key components of being a live game," he pointed out. "Starting way back from Destiny, we've continued to respond to feedback and see the game that players want it to be."
Setting an end date for the story in Destiny 2 seems to have allowed the writers to establish a
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