One major concern of Destiny 2 players prior to the release of The Witch Queen and Season of the Risen was that the Void 3.0 update was going to be underwhelming, and especially so for Titans and Hunters. While not all three classes are equally balanced — Hunters got all three of their Aspects to revolve around recently nerfed invisibility — the Void 3.0 update was successful enough to show the game's Light subclasses can be as good as Stasis. Although Stasis was initially overtuned compared to Light subclasses, Bungie has made several adjustments since the release of Beyond Light, to the point that the Darkness classes are now more streamlined.
Void 3.0 changes to Destiny 2 classes are great, and they are heralds of what Light subclasses can be when they all get reworked, but this direction is not necessarily sustainable. The reason why the new Void subclasses are so powerful is they have plenty of Aspects and Fragments, or even Exotics in some cases, that tie the whole thing together for uptime on all abilities. Having a sandbox where players can constantly spam grenades, powered melee attacks, and class abilities is not really optimal for the sake of balancing other classes, and Bungie might have to take a step back.
Destiny 2: The Witch Queen's Weapon Crafting Is Ahead of Its Time
One of the main reasons why Bungie nerfed many of Destiny 2's abilities prior to The Witch Queen was that the developer wanted to have a sandbox focused more on gunplay than ability casting. However, Void 3.0's current state contradicts that, as players can often use their grenades every few seconds to deal enormous damage and control the battleground at the same time, applying debuffs like Suppressed. Suppressed is such a potent detrimental
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