On March 21, CD Projekt Red confirmed a new The Witcher game while revealing a new Unreal Engine 5 partnership with Epic Games. Shortly after that announcement, CD Projekt Red’s Global PR Director Radek Grabowski had to clarify some crucial details about this new game and the Epic Games partnership in a tweet:
What we have NOT announced today:– A game called The Witcher 4.– A game exclusive to one storefront.It was our initial confirmation of a new saga in The Witcher franchise. Right now, we are not discussing any specifics in terms or story, characters, mechanics, or plot details.
While this tweet clarifies the biggest misconceptions about CD Projekt Red’s The Witcher announcement, it also highlights that the developer announced this game way too early and vaguely. CD Projekt Red is already losing control of some of the discourse around the game and risks repeating one of the biggest mistakes of Cyberpunk 2077’s development and marketing: Overpromising.
CD Projekt Red announced Cyberpunk 2077 in May 2012 at a press conference. At the time, the developer promised features like a “gripping non-linear story filled with life and detail” and a variety of character classes, weapons, upgrades, implants, and more to choose from. It said the game would “set [a] new standard in the futuristic RPG genre with an exceptional gaming experience.”
Cyberpunk 2077 would not release until December 2020, over eight years later. But in the meantime, CD Projekt Red continued to tease the title with trailers and interviews, highlighting the game’s ambitious scope and vision. CD Projekt Red developers hyped up how the main story and sidequests intertwined, how the game would feature multiplayer, how cops would be very reactive, and more.
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