The director behind the recently-announced new The Witcher game has promised that there won’t be any employee crunch at CD Projekt Red when it comes to its latest project. Allegations of developers forcing their employees to work later hours and rush to get a game finished by a set deadline have grown more commonplace over the past few years, with studios like BioWare and Rockstar coming under fire for reports of crunch while developing games. In addition to fostering a potentially toxic workplace environment, employee crunch can prove to be counterproductive, as exemplified by reports of LEGO Star Wars: The Skywalker Saga’s many delays allegedly being partially caused by pressure from higher-ups leading to staff working upwards of 80 to 100 hours a week.
CD Projekt Red, the developer of critically-acclaimedThe Witcher 3, has not been immune from employee crunch either, at least according to allegations surrounding the development of Cyberpunk 2077. Among the many issues surrounding Cyberpunk 2077’s long development cycle were reports of pressure from high-ranking executives at CDPR to get the game released by the end of 2020 to secure their end-of-the-year bonuses, leading to staffers being crunched despite previous promises not to engage in this highly controversial practice. The news of this ignited a firestorm of backlash against the studio, made even worse once Cyberpunk 2077 released with game-breaking bugs and glitches that lent credence to the popular belief that the game still needed more time to develop.
Related: How Crunch Hurts Video Games & Their Developers
CD Projekt Red may have learned from the controversy surrounding Cyberpunk 2077, as the game developer behind the newly-announced Witcher project has
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