Now this may sound hard to believe or maybe even crazy, but once upon a long-lost time when a game came out it was done. Sure, patches have been a thing for a very long time, squashing bugs and adding a few quality-of-life adjustments, but at one point what was in the game at release was all the content it would ever have. While not quite a relic of a primitive age it’s still more common than not for a game to get ongoing content updates for a significant period after release, whether that be free or paid DLC, to the point that games that don’t do this are frequently saddled with the harshly dismissive “dead game” by gamers who seem to think a $20 purchase brings with it a lifetime of content. Everything wraps up eventually, though, and today sees the second and final content update for post-Early Access version of Rogue Legacy 2.
Rogue Legacy 2 was already huge on its 1.0 release, with six large biomes, a ton of unique character classes, traits, relics, New Game+ options, and plenty of other challenges and secrets to chase after. The Fabled Heroes update added new weapons and other items, tweaked New Game+, and adjusted the world generation, and now The Swan Song update adds its changes to the pile. The biggest feature is a set of three new gameplay modes, including two versions of the 15-livese-to-beat-the-whole-game Thanataphobia mode plus a shorter but heavily randomized version called True Rogue. Three new Fabled Weapons are also added to the game, meaning each character class has its own ultimate upgrade, and a new type of challenge lets you play in the fantasies of a few of the character classes. Rogue Legacy 2 was top-notch combat-platforming when it was released and it’s only improved in the year since.
Read more on hardcoregamer.com