@Tasuki @kyleforrester87 this is an argument as old as time. Whos your favourite bond? who is the best footballer of all time? what's your favourite fast food restaurant? At the end of the day I dislike the direction FF took since 11 and 12. They are now commercially rather than artistically driven. 15 (which I quite liked tbh) has little to do with ff6 or ff7 and is a different genre to me.
I came to ff6 late via an emulator, nostalgia is huge for the earlier titles. For me FF6 had you fill in a lot of the blanks and the story is crazy fast moving and not necessarily realistic, were as ff7 is more grounded and relevant today. Both are great. ff7 edges it imo.
@themcnoisy People are free to like what they like, I just take issue with the refusal to accept FF7, 8, 9, etc. do absolutely anything good. In my view even 13 had redeeming points, and I really disliked that game.
Edited on by kyleforrester87
@themcnoisy @kyleforrester87 It’s true that the FF games seem to have evolved to the point that they lack much resemblance to the originals. FF16 looks like it will play more like God of War or Devil May Cry than the OG sprite turned-based games. You’re right that it’s most likely a commercially motivated evolution. If the basic style and substance was maintained — say Octopath Traveler was called “FF16”, it probably would have sold a few more copies based on name recognition but I’m guessing it would have still been a fraction of what the action rpg version of the FF16 we’re actually getting is going to sell.
It’s a tricky fine line to walk. Resident Evil ran into a similar situation and by the time they got to RE6 they had lost their way entirely and so Capcom course-corrected and seem to have found a nice balance. Perhaps
Read more on pushsquare.com