I really didn’t expect RoboCop: Rogue City to even be any good when it was first revealed, let alone be absorbed in a demo of it for hours. Licensed games are rarely high up on my priorities, and even though I love RoboCop, I never thought anyone would go to the effort of doing the movie justice in a video game.
RoboCop is a lot more than just a license easily transferable to action figures. The 1987 movie was a surprisingly grey look at corporate overreach, gentrification, the role of police, and the nature of humanity, among other things. Those themes, as well as the ultra-violence depicted, make it strange that it would be adapted into a children’s cartoon. It’s so ironic for the license; an irony that was probably missed by the marketing department.
And while the action-oriented plot and memorable protagonist would – and have – been ample groundwork for a braindead action game, I figured it would be too much work for a licensed title to really create something faithful to the movie. For that matter, I can’t believe the developer who turned Rambo into a rail shooter would be the one to make the attempt. But if the demo is any indication, they’ve succeeded.
RoboCop: Rogue City supposedly takes place between RoboCop 2 and RoboCop 3. I’ll take their word for it since I’ve never watched the sequels. I’ve heard they weren’t as good as the original, and some of the cast complained about the studio’s handling of the material, so I just ignored them. It doesn’t feel like I missed much because I would absolutely believe that Rogue City also ignored the sequels.
If you’re unfamiliar, RoboCop is a mechanized weapon of law enforcement created by resurrecting fallen officer Alex Murphy as a zombie cyborg. The demo starts off with
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