Since the ever-growing multiplayer platform made its remarkable debut in 2006, Roblox continues to be a cultural and gaming juggernaut for PC and mobile gamers alike. One of the reasons why over 22 million players are jumping on Roblox daily to dive into over 20 million-plus user-developed «experiences» is because of how the global platform is structured to bring people together through play, making the game ideal for friend groups or solo adventures. However, this standard structure of level selection may soon be thoroughly revitalized, as the Roblox Corporation files a patent that revises how players discover games.
For the uninitiated, Roblox is an online game builder and creator platform where “amateur” game developers assemble the majority of the content. These developers can then publish their creations to the community using simple rollout tools. Once released, this content can then be experienced by gamers worldwide, often online together, through a PC, console, phone, or tablet application. In short, the company models itself as a child-friendly space where young game developers can make money selling their work while players can take part in said creations, mostly, free of charge.
Viral Video Says Roblox Isn't Safe for Children
Now, how Roblox players experience user-created games has hardly been altered over the years, with the usual rollout being a simple ranking of what's «Popular,» «Recommended,» or «Top-Rated» at the current moment when the player launches Roblox. However, a recent patent secured by The Roblox Corporation (and documented for public interests on Patentscope) aims to determine then rank a game's quality based on how long people play it for.
While this appears to be a simple refinement to the
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