Managing simulation games is a popular sub-genre of the simulation umbrella. From creating dystopian cities on alien planets in Aven Colony to building a sizable farm in Stardew Valley, simulators have all areas covered when compared to other popular genres.
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RimWorld combines elements from these two titles to make an enjoyable construction and management game, where players are expected to build bases and protect their colonists from the dangers of the world. This top-down indie survival that causes gamers to become attached to their people can only be survived by using the right weapons to protect against raiders and the horrifying creatures of the unknown.
Commonly wielded by Hunters, recurve bows aren't difficult for players to get into their colonists' hands. It is also incredibly cheap to research and craft, making it a great starter ranged weapon that can also stagger human foes, preventing them from getting any closer.
It also inflicts significantly more bleeding damage due to causing the stab effect over cut. Bows are commonly seen as the worst of the long-ranged weapons, and therefore players shouldn't expect to keep using these as they progress into later days of survival.
Starting up in RimWorld can be challenging for beginner players, luckily the pre-set scenarios help those that are getting started. The most basic crash-landing scenario equips the starting colony with three weapons, one of these being the bolt-action rifle.
As one of the best overall accuracies out of the non-exploding ranged weapons as well as a decent amount of range, the bolt-action is a great choice for picking-off enemies from a distance without risking them getting too
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