Cult of the Lamb is what happens when snappy roguelite dungeon-crawling action meets freaky animal cult base building and management, and it’s a wild, intoxicating fusion.
It’s challenging to combine two very different genres in a cohesive way, making sure each half feels satisfying on its own while also fitting into the bigger picture, but the risk is often worth taking. And the developers at Massive Monster sure pulled it off. Straight away, it’s clear this is a tortured, sinister-yet-weirdly-cute world worth getting to know. But I was surprised by just how riveting the core “slice and build” loop ended up being.
We’ve played roguelites that wear out their welcome. We’ve sunk dozens of hours into town builders. Against the odds, Cult of the Lamb doesn’t bite off more than it can chew.
Cult of the Lamb (PC [reviewed], PS4, PS5, Xbox One, Xbox Series X/S) Developer: Massive Monster Publisher: Devolver Digital Released: August 11, 2022 MSRP: $24.99
If you’re not careful, this is the kind of game that can make hours suddenly vanish. But on the flip side, Cult of the Lamb is also incredibly respectful of your time as a busy player.
After a short but impactful intro to set up the stakes and the four major bosses, you’re off to start your very own cult. Playing as a literal sacrificial lamb who’s brought back to life by an ominous figure known as The One Who Waits, you’ll indoctrinate critters as a questionable yet committed leader. Biome by biome, bishop by bishop, you’ll get revenge to help your mysterious benefactor. I like that the overall path is established so early.
Starting from scratch at your new home base, you’ll harvest natural resources, build, farm, cook, clean, bless individuals, give daily sermons to the
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