We review Star Trek Expeditions, a scifi board game published by Wizkids Games. Star Trek Expeditions seeks to recreate the theme of a Star Trek episode as you take the crew of the enterprise on a series of missions.
There have been many takes on Star Trek games over the years. As a popular, expansive franchise, there are many different ways to tackle the material. Some have been more successful than others. One that I was not initially aware of until it was gifted to me is Star Trek: Expeditions from WizKids, based on the characters in the 2009 movie. It is a cooperative game using WizKids’ Clix dials. It supports 1-4 players and takes about an hour to play. The best experience is with 4 players.
This cooperative game attempts to replicate the feel of a Star Trek Original Series episode. Each player is one of four characters—Kirk, Spock, McCoy, and Uhura—each of whom have a unique character ability they can use on their turn. Your ultimate goal as a team is to investigate and solve three different problems on your away mission to the best of your ability, while also staving off a potential attack by the Klingons. To achieve this, each of your characters, acting in order have a number of actions that they can spend to move around the planet (or to/from the Enterprise), complete objectives, gain resources, and more.
The board is set up with a random assortment of Captain’s Log cards facedown. As a player moves to each location, the Captain’s Log card at that location is revealed. Some will be the primary mission objectives that you need to complete (Politics, Energy, and Rebels), and some will be random events that either help or hinder your efforts to complete the main storylines.
Both can be completed in the same
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