Did you know that failing to add olives to a salad can shut down an entire restaurant? In Plate Up it can. This co-op cafe management game has no time for those who can’t follow orders. If you make a mistake, however small, it can be enough to spark a restaurant closure. So if you want to run a successful establishment then you’d better be a quick thinker with a solid team around you. Two things I, unfortunately, do not possess.
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When you first look at Plate Up your mind will immediately go to Overcooked. However, while the basic premise of cooking, serving and co-operating is the same, this is no clone. Rather than following orders, here you take charge, choosing the restaurant layout and the menu, then work your way through 15 days of restaurant management with up to four players. After each day your profits can be spent on extra items or upgrades for your kitchen, and you can also customise every element of the experience. This means that you can’t blame the game when you discover that the sink is too far from the serving hatch. Every layout disaster is entirely of your own making, just as much as the burnt steak and incorrect order.
The roguelite elements that make this stand out are also what can scupper you if you don’t have what it takes to keep up. You’ll be combining different layouts and menus to create unique restaurants that you then need to run. Roguelite elements come in the form of a big closed sign. New layouts and menu items are triggered every five days and remain unlocked once the milestone is hit. However, restaurant upgrades, layout changes, and additions are as temporary as the salad you’ll be chopping. If you fail to satisfy your customers then get
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