Resident Evil 4 might be the best video game remake ever made. It completely overhauls the graphics and sound, fine-tunes the gameplay, adds a ton of awesome little quality of life features, and reworks entire chunks of the 2005 game with brand new environments, items, and bosses. But it also loses a couple of set pieces and conflicts from the original game along the way. Here are six big scenes that got cut from Resident Evil 4. If you’re loving the remake but still nostalgic for some classic that got the axe, “I got somethin' that might interest ya'!”
This tense, terrifying, dual-phased boss fight against a bald monster who looks like Frieza f*cked a scorpion is no longer in the game, and neither is the falling shipping container storage unit that you battle him in. Nor is the second section afterwards where he chases you around a large figure eight-shaped area, smashing through doors and exploding oil drums like a Looney Tunes character. It’s kind of a bummer he’s gone because I would have loved to see how this awful creature looked in the gorgeous modern RE engine, but it seems that when U-3 died in 2005, he died for good.
In 2023’s Resident Evil 4, you still go searching for stone animal body parts to open a door in the castle section, but the way you collect them has been reworked entirely from the original. The 2005 version had you enter a long, lava-filled hall called the Dragon Room where huge fire-breathing dragon statues attempted to burn you to death while you tried to reach a treasure chest on the other side. This was one of the most visually distinct areas in the entire game so it’s definitely kind of a bummer that it’s gone.
Salazar is a funny little villain with a Napoleon complex. And a Napoleon hat. So to
Read more on ign.com