I’m over the post-apocalypse.
I’m over scrappy survivors scavenging supplies in abandoned car parks and office buildings. I’m over jaded urban explorers born after the disaster du jour joking about dilapidated billboard advertisements from the Before Times as if they don’t know what coffee is. I’m over sepia tones and dusty streets and overgrown vines and corrugated steel shelters and tales of civilization-ending greed passed down from generation to generation.
Remnant 2, the sequel to 2019 sleeper hit Remnant: From the Ashes, was the irradiated straw that broke the two-headed camel’s back.
While the game’s post-apocalyptic adventure also takes you to less despondent locales — including ornate palaces, lush forests, brutalist labyrinths, and fiery slums — every world you visit in Remnant 2 contains an example of societal downfall via humankind’s hubris. In each of these areas, you partake in third-person shooting mixed with the evasive tactics popularized by FromSoftware in games like Dark Souls, Bloodborne, and Elden Ring. You run, you gun, you dodge, you roll ad infinitum, sometimes even breaking up the action with special powers depending on your chosen archetype.
Remnant 2 tells the story of several human-made catastrophes — some sudden, some plodding like our own — connected to an interdimensional evil known as the Root. The spread of the plant-like entity was apparently slowed during the events of the first game, but its tendrils continue to creep across the Remnant multiverse, laying waste to countless realms in an inexplicable crusade to snuff out all life save its own. Over the course of the sequel, you travel from planet to planet, each broken and crumbling, looking for tools to defeat the Root and eventually
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