In an interview with 80.lv (spotted via Eurogamer), Frictional Games creative director and co-founder Thomas Grip revealed that the studio is considering de-emphasizing horror in its future projects, instead using its distinctive immersive, first-person style to tell other kinds of stories.
«Horror games naturally are where emotions are front and center,» Grip explained. «However, we are also exploring themes outside of making things spooky.
»For future projects, I think we will cut back a bit on the horror aspects in order to give greater focus on other emotional qualities. I am confident that these games will still feel like Frictional ones. The immersion, the personal journey, and a holistic vision are what I see as defining traits of a Frictional game—not just horror as such."
Frictional has a long history of first person horror games stretching back past Amnesia, with the Penumbra series being its first major success. While that history makes a potential turn to other storytelling priorities a bit of a shock, it kinda has me more excited than ever for what comes next.
While Amnesia was a revelation back in 2010, I could take or leave its run-and-hide horror after a few entries. I love sci-fi spinoff SOMA and 2020's Amnesia: Rebirth more for their high-concept stories and tactile, living environments than the bits where I'm chased by a nasty guy.
Even this year's Amnesia: The Bunker feels more like an exception that proves the rule to me. It's now one of my favorite horror games, period, with an incredible setting, terrifyingly intelligent monster, and hardcore, old-school resource management, but it only pulled that off by breaking sharply with Amnesia series tradition. I mean, The Bunker gives you a gun. I say let
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