Hideki Kamiya, who you'll probably know as the creator of Bayonetta and Okami and as that guy who blocked you on Twitter, thinks «JRPG» is A-OK. The vice president of Platinum Games was asked for his take on the term—which has been the subject of a debate in the last few months—in a chat with VGC, and came out strongly in favour of it. In fact, he thinks Japan should wear it as a badge of honour: A symbol of everything unique and essential about the country's games.
Kamiya's comments come after Final Fantasy producer Naoki Yoshida (Yoshi-P) sparked a discussion over the term JRPG during an interview in February. Yoshida revealed that, back when the term came into use, a number of Japanese devs had considered the term JRPG a «discriminatory» one, that "[compartmentalised] what we were creating into a JRPG box," even as Japanese devs felt they were «just making RPGs». Even today, when Yoshida says he knows that «JRPG has better connotations» and is «used as a positive,» there still seems to be some lingering bad feelings about it.
But it turns out Kamiya couldn't disagree more. In the interview, he said that the use of the term was more about «the unique differences in our culture and how our influences affect our creativity, the fact that Japanese creators have this unique sense when we do create content».
The creator used God of War and Bayonetta to illustrate his point, describing the birth of Bayonetta as, in essence, what happened when Platinum tried to make a game like GoW: "[Kratos is] muscly, he’s huge, he’s bald, he looks really kick-ass, basically. So we thought, ‘okay, we have games like this which are becoming more popular globally, could we create something similar from a Japanese standpoint?"
The answer,
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