The return of The Butcher, for me, is one of Diablo 4's high points. His randomized attacks are surprising, terrifying, and yes, frustrating for an awful lot of players. The good news for those having trouble taking him on is that there does appear to be one fairly reliable way to do it—it's called cheese.
As a number of redditors have pointed out, The Butcher isn't the most agile guy in Sanctuary. He moves with a surprising quickness, but he also has a tendency to get hung up on things. He's also not great at opening doors. In practical terms, what this means is that if you can get him stuck in a doorway, like a one-demon Three Stooges, you can lay a beating on his ass with impunity.
Is this an honorable way to fight? No, of course not, and if you have a problem with that then you're free to double back, get him loose, and then throw hands in the middle of the ring. But if your goal is simply to get the job done, well, as far as I'm concerned this is the way to do it.
And quite frankly, I do think it's a legitimate approach to taking him down. Boss fights are inherently unfair—after ramping up gently through conventional mobs you're suddenly fighting an overpowered beast with abilities you've never seen before and a mile-long health bar—and that makes unfair responses perfectly valid. In case there's any doubt, this applies to all boss fights, everywhere. Boss fights are bullshit.
It doesn't have to be a doorway, either. Shrines work nicely:
So do locked doors:
If a ladder's nearby and you have some ranged attacks in your arsenal, you can just leave and then hammer him from on high:
Confusion seems effective:
And yeah, taking advantage of clipping errors sometimes works too.
It's all variations on a theme, the theme in
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