Redfall reviews have come out, and the streets run red with performance issues, but also, problems with the fundamental game itself.
Metacritic reveals that Redfall has amassed a mediocre 62 on PC, and a very close 64 on Xbox Series X. Alternately, OpenCritic has found that the game lands at a Fair OC Rating, with an overall 66 Top Critic Rating, and with 28 % of critics recommending the game.
Where did everything go wrong? While we will put our focus on two reviews in particular, there are some points that all reviewers agree on;
It’s also worth noting that Redfall does have some redeeming factors, even if some critics disagree on this. In fact some reviews rate it with 8 out of 10s, indicating that Arkane was able to build an experience that will at least satisfy some fans. Even with disagreement here, there is consensus that developer Arkane was tasked with something they weren’t quite ready for. Given that Arkane Austin had already been working on Redfall for five years at this point, it’s a disappointing result indeed.
Let’s talk a bit about the now revealed story details in Redfall. As it turns out, the vampire menace is entirely the creation of one nebulous megacorporation, who created the vampires themselves while working on increasing human longevity. The four player characters also enter the town of Redfall while there is already an ongoing conflict with the vampires and other groups.
We won’t discuss the performance issues in detail here, because they clearly don’t stem from something like poor CPU utilization. Instead the signs indicate that the game just isn’t finished development, and Microsoft should have delayed it, even if Xbox fans would have been annoyed, to give the project the care and respect it
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