Microsoft Gaming CEO Phil Spencer has reacted to Redfall's mixed reviews, saying he's disappointed with the game's rocky launch.
«There's nothing more difficult for me than disappointing the Xbox community,» Spencer said during an episode of Kinda Funny's Xcast. «I'm upset with myself.» Spencer also lamented the fact that Redfall was initially supposed to launch with 60fps support but only ended up supporting 30fps on console for now.
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Now Playing: Redfall Review — Half-Staked
As part of the discussion, however, Spencer also tried to explain what went wrong with the game's development. Spencer noted that he likes when developers step outside their comfort zone and try something new, with examples such as Tango Gameworks' Hi-Fi Rush, Obsidian Entertainments' Grounded, and Rare's Sea of Thieves.
Arkane Studios, the developer of Redfall and best known for its single-player games, was indeed trying something new by making an online co-op game.
«I want to give the teams the creative platform to go and push their abilities and aspirations,» Spencer said. «But I also need to have a great selection of games that surprise and delight our fans and we underdelivered on that and for that, I apologize.»
«This is one where [Arkane] didn't hit their own internal goals.»
«We didn't do a good job early on of engaging with Arkane Austin to really help them understand what it meant to be part of Xbox. We left them to work on the game--they're a very talented team and I love that team--I still do.»
Spencer explained that Microsoft
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