Xbox Game Studios CEO Phil Spencer has talked publically about the disappointing response to Redfall and dropped an intriguing hint about the internal process within the company changing in the future. This is due to Redfall being savaged by fans and critics alike, thanks to the numerous problems it shipped with.
Redfall has been criticized for its bugs and technical flaws, with fans comparing it to titles like Cyberpunk 2077 at launch. This wouldn’t necessarily condemn a game completely, as the recent Star Wars Jedi: Survivor was also rife with issues on PC, yet it’s clear that there is still a great game buried under those flaws. Redfall is not so blessed, as even a perfectly polished experience can’t hide its subpar gameplay loop and story.
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Xbox Head Phil Spencer’s Response To Redfall’s Negative ReceptionIt’s not been a great week for the Xbox brand, as the Redfall situation followed the CMA blocking Microsoft’s acquisition of Activision Blizzard. Phil Spencer appeared on the Kinda Funny Xcast show, discussing everything happening over the past week. When asked about Redfall, Spencer apologized to the fanbase for disappointing the community and mentioned revisiting their process.
Redfall was developed by Arkane Austin, owned by ZeniMax Media, which itself was purchased by Microsoft and added to Xbox Game Studios. This creates a chain of command that has led to a lot of finger-pointing within the fanbase when assigning blame for Redfall’s issues. Spencer confirmed that he was upset about everything that happened with the game and discussed how a delay wouldn’t necessarily have fixed its issues.
Spencer’s comment about revisiting the process could mean a lot of
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