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Red Rover, a new game studio with offices in Norway and England, has raised $5 million for its multiplayer survival game.
The company’s goal is to create truly captivating multiplayer experiences and shake up the survival genre, said Red Rover Interactive CEO Fred Richardson, in an interview with GamesBeat.
“It’s nice to be public and open,” he said.
The new firm started a year ago and it has offices in Oslo, Norway, and Newcastle, England. It was started by games industry veterans who collectively worked on series such as Conan Exiles, Dune Awakening, DayZ, Avakin Life, Crysis 2, Ryse and Ghost Recon.
Red Rover wants to work with successful multiplayer titles to catapult the survival genre to new frontiers, placing player agency and drama front and center. Long term, the studio wants to “create the most novel and engaging multiplayer experiences on the market.”
“We believe multiplayer interactions are fundamentally more powerful than PVE ones,” said Richardson. “This is something most persistent online games don’t leverage, often being built as single-player experiences that support many players. We plan to lean into this, starting with the survival genre which we are intimately familiar with, taking it in a genuinely new direction.”
Richardson previously worked at Funcom for about 13 years, winding up in the CTO role. He also worked at Ubisoft Reflections. Others include COO Joe Stevens (Lockwood Publishing, Ubisoft Reflections), design director Marek Zilavy (Bohemia Interactive, Funcom), technical director Daniel Ratzer (Funcom) and art director Sebastian Zimmermann (Nordeus, Jagex, Crytek).
Red Rover
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