In , the Wanted system felt much more extreme compared to the first game, and this is something that should be fixed in the third game. There were two very different Wanted systems in the first two games, which created different experiences and both were a little too unbalanced. However, the next game has the chance to create a much more realistic system if they dial it back a little.
The honor system in and the Wanted system were fairly well linked together. This is partially because if recognized as doing something dishonorable, Arthur’s honor will go down. This means that the more extreme Wanted system could also make it harder to keep honor high if Arthur gets caught. For a game set in the Wild West, this is a bit of a misdirection.
Compared to the first game, the Wanted System in was much more aggressive. Lawmen could see right through the mask, and witnesses were available for nearly every crime, even in the middle of nowhere. Train robberies also felt unfair, as no matter what the lawmen knew exactly where Arthur had struck, whether or not that was true.
Despite the massive success of Red Dead Redemption 2, the Western genre hasn’t seen much of a revival in the gaming world in recent years.
There were even cases where players could swear they left no witnesses and there was still a bounty posted. It feels quite unfair, particularly in an idealized version of the Wild West where crime was supposedly rampant and lawmen could care less. The fun part of playing a criminal in the Wild West is to actually commit crimes, but the hard Wanted system makes that difficult.
On the opposite end of the spectrum, the first game had a much less aggressive Wanted System. Instead of being chased relentlessly, players could get away with nearly anything. Players could get into fights with any civilian or kidnap someone and still get away without any Bounty getting posted. This is almost the exact opposite of the second game.
With a PC port of Red Dead Redemption on the horizon,
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