As fans eagerly await the official release of Ravendawn, the game's development team, Tavernlight Games, has been preparing diligently with their recently conducted Server Stress Test to ensure their servers are primed for the influx of launch players. This test, aptly named the «Lagbane Challenge,» was held yesterday, Saturday, September 16th, and spanned a duration of two hours. The challenge required players to play Ravendawn for at least one hour during this window to earn the coveted title of «Lagbane.»
Ravendawn has upped their game over the past several months, quite literally, and this stress test was a critical step in their journey towards an official launch. The test was designed to simulate real-world conditions, with only one channel available for all players. This approach aimed to push the servers to their limits, identifying potential bottlenecks and areas of improvement.
Following the test, the Ravendawn Online server status updates provided insights into the event's aftermath. The game underwent a quick reboot, and once it was back online, all channels were made available to players, and Open Beta resumed. The development team expressed their gratitude to the community, stating that the stress test was a resounding success. The data gathered undoubtedly will be instrumental in ensuring a seamless launch experience for players once the game finally releases.
For those unfamiliar with Ravendawn Online, it is a dynamic 2D MMORPG set in a vast, open world. You will be able to build just about anywhere, engage in thrilling battles with more than 50 different classes, and immerse yourself in a rich political and player driven economic system.
While the specific launch date for Ravendawn Online remains under
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