As an old games media meme once pointed out, the problem with Sony’s games is they’re too good. Okay, we’re being facetious, but there’s a nugget of truth here when it comes to the PS5 Pro, as this analysis of Ratchet & Clank: Rift Apart illustrates. Ultimately, the problem is the game already looks incredible on base hardware, so you’ve really got to search for the improvements.
This analysis from tech experts Digital Foundry does a good job of digging out the details, but this isn’t a Final Fantasy 7 Rebirth situation, where the performance mode is so poor that PlayStation’s new proprietary upscaler is transformative.
Every game with a PS5 Pro patch
Better visuals, ray tracing in 60FPS mode
Tick, tock
Instead, in the Performance RT mode – which balances raytracing with a 60fps refresh rate – you’re looking at some cleaner edges and improved details. In a YouTube video, even on a 4K screen at full-screen, you really have to look to see the differences.
The improvements do close the gap with the original game’s fidelity mode on base hardware, and it’s running at double the frame rate here, so it is an overall win. But as we noted at the start of this article, because the original game is already so well optimised, there’s a lot less to be gained here. And that’s a problem a lot of Sony’s first-party titles are going to find.
As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He’s an expert on PS Studios and industry matters, as well as sports games and simulators. He also enjoys RPGs when he has the time to dedicate to them, and is a bit of a gacha whale.
Can you pass me a magnifying glass please to give me a fighting chance of seeing a difference
$700 well spent.
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