Rainbow Six Siege has just released its latest edition of designer’s notes, detailing the upcoming FPS game update’s balancing changes and how operators will play differently. The developers behind Rainbow Six Siege are focusing on placing operators on a more level playing field with this balance update, buffing characters like Thorn in the spirit of making such trapper choices more appealing to players. The update is bringing a variety of tweaks to abilities and load-outs, with both additions and removals.
From Thorn’s load-out boost to Oryx’s reduced interaction time, you can find an overview of the Rainbow Six Siege operator balancing update changes below.
Thorn is currently one of the least-picked trappers on defender lineups. Her loadout is being boosted by adding a 1.5x sight to the UZK50GI, which should increase her popularity within the trapper ecosystem.
Deception is always a controversial topic and Nøkk’s ability is conceived around it. She can become invisible to observation tools and at the same time mute her footsteps. She is leading some of the main frustration for defenders and this update aims to tackle this. In a quiet environment, everyone should be able to hear someone else approaching, and Nøkk’s ability to move silently breaks this rule. The update removes the silent facet of the ability in exchange for increased ability duration.
Nøkk and Vigil share a similar ability, and in the pursuit of consistency, this update extends Nøkk’s cloaking rules to Vigil. With this change, Vigil will glitch on observation tools while performing actions like shooting, deploying a gadget, or sprinting. These new interactions will reward players that proceed more carefully while using the ERC-7 and will punish those who
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