Ubisoft's Rainbow Six Extraction comes with game features new and familiar, but one of the best ones is also its most tedious. Tom Clancy's Rainbow Six Extraction tasks one to three players with eradicating the Archaean parasites across locations worldwide. Picking from 18 specialized operators with varying skills and talents, players will delve into containment zones and complete various objectives to learn more about the Archaeans' origins and how to destroy them. However, not every level is as simple, and some operators will get lost or injured along the way.
Fortunately, the operators aren't lost in Rainbow Six Extraction. Instead, they go MIA and are encased in what the game dubs «stasis foam» to be rescued by players when replaying the mission. Going MIA, while discouraging, urges a cautious playstyle similar to those that benefit certain operators in Extraction's predecessor, Rainbow Six Siege. Operators who survive the containment zone are injured if they pass a point in their health, and are inactive until they heal up, meaning players may be without their favorite operators for lengthy periods of time.
Related: Rainbow Six Extraction: Every Type Of Archæan
While the MIA and inactive features mix up the gameplay of Rainbow Six Extraction, it becomes more of a nuisance and is counterproductive to the game. The MIA feature is more of an obstacle and hassle than a proper objective in Extraction, which can end up detracting from its gameplay. Moreover, the inactive feature also locks characters and forces players to use other operators. While Rainbow Six Extraction's MIA system and inactive features add an avenue of gameplay, it can be time-consuming and frustrating to navigate.
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