In Rainbow Six Extraction, players’ Operators work in an Active and Inactive state depending on how much damage they take during an operation. While Rainbow Six Extraction Operators are in an Active state, players can deploy them on operations. Usually, an Active state means their Operator has full health or 100 health.
But there are exceptions to this rule; if Operators only take minimal damage during an operation, they can be sent back on a new operation. Also, if operators recover enough health to reach the minimum amount needed to deploy, the Operator can be sent back out. An example of this is if Pulse, a Rainbow Six Operator, is at 70 Health, he will still be on the Active Operator lists, but as soon as a player sends him back out on an operation, his health drops to 30 health. So after extracting, the game will mark him as an Inactive Operator.
Related: Rainbow Six Extraction: How to Unlock Weapons
While Operators are in an Inactive state, players will not be able to deploy their Operators onto Rainbow Six Extraction operations. This forces players to pick a different Operator for their operation, making them versatile with all Operators. Taking this into account, players have a vast amount of options when dealing with Active or Inactive Operators before launching into an operation. For example, if players want to take an injured Operator on an operation or wait for them to reach full health, it is all up to how the player wants to decide.
An important thing to keep in mind about Inactive Operators is, when an Operator is Inactive, they will be displayed with an orange outline and a heartbeat symbol during the Character Selection Screen. Inactive Operators will only heal by collecting experience points during the
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