After decades, World of Warcraft will allow Alliance and Horde to play cross-faction. This will enable both sides to raid together as one team, greatly lowering queue times. However, some caveats and obstacles to doing this correctly include not having shared guilds to organize instanced content.
Players will be able to create cross-faction groups for high-level content like raids, Mythic dungeons, and rated PvP. However, the feature will not extend to more common or relaxed instances like Skirmishes or Heroic level dungeons. All of these style raids will initially be pickup groups, though more organization options may arrive.
Related: How World Of Warcraft's Fiction Justifies Cross-Faction Gameplay
The Cross-Faction feature will first be tested on PTR version 9.2.5. After an undetermined testing period, it will then go live to the official World of Warcraft servers. Several functions may be tweaked, added, or removed during that timeframe.
Cross Faction raiding in Word of Warcraftwill be available for most content, including legacy instances from older expansions. Some registrations will include Battle of Dazar'alor, Trial of the Crusader, Icecrown Citadel, and others with faction-specific features. While Blizzard is allowing individual raid groups to be formed, Guilds will still strictly be either Alliance or Horde. This means that players will need to go through a few measures to form a raid party consisting of both factions. The main options include:
Additionally, the Group Finder leader can choose to allow other faction players to apply to join the group. World of Warcraft guild leaders can openly disable this feature or further restrict which players join their group. Depending on the server, this may be more
Read more on screenrant.com