There's only a little over a week before the first (and possibly last, given Microsoft's apparent lack of plans to do another Xbox One X-type launch) console refresh of this generation, the PS5 Pro, launches globally.
As we approach the release date, more developers are talking about their experience with the hardware. Earlier today, we shared an excerpt from an interview in which Dying Light Franchise Director Tymon Smektala mentioned how PlayStation Spectral Super Resolution could be more important than the other hardware advancements.
Interestingly, we can now reinforce that opinion with similar impressions from our PS5 Pro Q&A with Nexon's Engine Programmer Junhwan Kim, who worked on the enhancements coming to the free-to-play looter shooter The First Descendant. Kim also believes that PSSR is the console's most impressive feature and even went as far as saying its image quality stands up to any other upscalers on the market, including NVIDIA DLSS. Interestingly, they decided to mix PSSR upscaling with AMD FSR frame generation.
Read the full Q&A below. As a reminder, the PS5 Pro is out on November 7 for $699/£699/€799. The First Descendant, on the other hand, has recently received the second update of its first season of live service.
What do you think of the PS5 Pro's hardware? What's the single feature you were most impressed with?
Considering that the PS5 Pro is a performance-enhanced model rather than a full-fledged successor, it has achieved significant performance improvements in many areas. As you already know, it is based on three main features: enhanced GPU performance, improved ray-tracing architecture with a new command set, and AI-driven upscaling. The most impressive aspect during the PS5 Pro adaptation process was the AI-driven upscaling technology known as PSSR. On the existing PS5 base model, the FSR Image Upscaling feature is
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