I fell in love with Prince of Persia: The Sands of Time way back in 2003, when it helped redefine 3D action-adventure games with its clever rewind ability enhancing its environmental puzzles and fast, acrobatic combat. But while the aughts saw a bunch of sequels with similar elements, none ever quite hit the same heights as The Sands of Time – and the 2010s were a parched desert for the series. But like an oasis, Prince of Persia: The Lost Crown finally nails what I loved about those classic Prince of Persia games, and it does so by placing the series' best ideas within a 2D Metroidvania framework that calls back to the roots of the 1989 original.
The Lost Crown excels in both the elements that make for a great Prince of Persia: platforming and combat. The 3D games sometimes struggle with cameras that can be tough to wrangle in tight spaces or that make it difficult to gauge distances, and often solve the problem by just locking the camera in place in tricky spots. Combat has a similar problem: parkour-like fighting moves are always cool, but it can be tough to pull them off well, especially against multiple opponents. By bringing the whole game to a 2D viewpoint, The Lost Crown is able to hone in on precise, snappy controls that always feel great and you can always see exactly what you need to.
Like The Sands of Time and 2008's Prince of Persia reboot, The Lost Crown constitutes a reimagining of the series' concept, striking out in its own direction but maintaining some familiarity. The enticing basics are the same: As a quick, acrobatic protagonist, you explore a massive, semi-ruined location covered in deadly traps and filled with various soldiers and monsters you must overcome with strength and cunning, and time
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