Prince of Persia has a long history, but there hasn’t been a mainline game for some thirteen years. You have to go back further than that to find a really good one, whether it’s the pleasing 2008 open world reboot, or 2003’s The Sands of Time, which I personally feel represents the best of the franchise. Prince of Persia: The Lost Crown is looking even further back for its inspiration, though. Rather than being a third person action adventure, it is actually a side-scrolling action adventure, similar to the original that was released in 1989.
Rendered in a 2.5D style, Prince of Persia: The Lost Crown features a very pretty world for you to explore. It’s all sunlit sands and dilapidated ruins through the stretch of the game that we got to preview, and it’s a step away from the now traditionally darker and slightly emo art style that Warrior Within started in the franchise, but it’s charming and pretty enough in its own right. The character animations are particularly good alongside this, looking especially smooth, and while they sport a modern feeling haircut, Sargon is clearly a Prince of Persia character.
He’s not a prince, though. Instead Sargon is a member of a ridiculously accomplished band of warriors known as The Immortals, sent on a quest to the city of Mount Qaf to try and rescue the kidnapped Prince Ghassan. If you’ve played Prince of Persia you probably know what to expect to find there – enemies, traps, and time manipulation shenanigans, and all three of those are here in full force.
Enemies are obviously a constant threat, especially since once you rest to refill your health they’ll respawn, forcing you to fight your way through them again, Dark Souls style. Thankfully you might not mind simply because the
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