One of the first things the team from Vela Games told us during the press preview for Evercore Heroes last week was that the game isn’t a MOBA. While it’s technically not a MOBA in the traditional sense, Evercore Heroes looks and plays like a MOBA with one big twist! There’s no direct PvP component.
That being said, the game is still focused on competitive multiplayer but you won’t be attacking enemy heroes. Instead of focusing on killing enemy heroes and towers, four teams of 4 will be roaming around the map farming monsters to earn gold for equipment or Lum to power up their Evercore.
At the end of each timed round, players will need to head back to their core and defend it from a constant wave of monsters until one team falls. This is repeated until there are only two teams left that face off for a final epic endgame encounter. One great thing about this system is that if your team isn’t synergizing, it only takes a few minutes to get knocked out of the match and you can quickly queue up for another round.
During the preview event, I was able to participate in two unique endgame experiences. The first was similar to the typical end-of-round core defense except every time you killed an elite enemy it was sent back at your opponent. This created a couple of different strategies that could be used, typically either trying to cull everything coming your way or just focus on burning down elites to send them at your enemies.
The second encounter was a raid boss with multiple attack patterns and different phases. For this particular boss, you had to dodge massive attacks while charging beacons to get a team-wide damage buff. This first team to slay their boss won the match.
I definitely preferred the raid boss to the wave defense
Read more on mmorpg.com