It may look like a MOBA, but Evercore Heroes isn’t like League of Legends or Dota 2. It’s not an RTS or an MMO, either. It’s a competitive, objective based multiplayer game that doesn’t involve player-versus-player combat.
That means no wrangling your enemies into the dumpster with your own two hands. Instead, you and your teammates win by tackling PvE challenges - like boss battles, or defending your base from waves of enemies - more effectively than the other three teams you’re facing in a match.
I recently had the opportunity to preview a pre-beta build of Evercore Heroes, and discover exactly how a match plays out. As a MOBA fan, I do enjoy wrangling my enemies into the dumpster, so I was curious to find out what a less adversarial format of competitive game would feel like.
When you start a match of Evercore Heroes you’re pitted against three other teams, each containing four players - typically one damage-dealer, one tank, and one support. Each team plays on the same map, but they can’t directly interact with one another. You can, however, still see how enemy players are moving in real time, as they appear as wisps floating around in their team colors.
The match is split into several phases. At the beginning, you’ve got a short period of time to explore the map and power up by collecting resources. Then, an event called the Luum Rush begins, where each team simultaneously tackles the same objective, and your team is rewarded Luum depending on their relative performance. Gaining as much Luum as possible is pretty vital, as it increases the health of your Evercore, the crystal at the heart of the map.
Once the Luum Rush ends, you’ll need to hurry back to your Evercore as the Surge Wave begins, sending waves of enemies
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