It sounds like the upcoming Metaphor: ReFantazio will be quite the departure from recent Atlus efforts like Persona 5 or SMT V: Vengeance, with game director Katsura Hashino suggesting there is a «lot more freedom» in his high fantasy undertaking. While the central story is set in stone, how players decide to spend their limited in-game time means tough decisions will have to be made, meaning they won't see everything the game has to offer in a single playthrough.
Speaking to GameSpot, Hashino describes the situation, likening the experience to going on a holiday: «Imagine if you go on vacation. You go to a city and have ten places listed on your travel log. Some might take two days to enjoy, while others take half a day. Some might require a guide or more preparations, others might be safer. But you can't do it all. In this game, you travel a lot, and when you get to your destinations, you have a choice of multiple dungeons you can do. And all these dungeons have different difficulty levels, so it's up to you how you choose to spend your time. In this way, there's a lot more freedom.»
Keep it professional
Does the prospect of not seeing it all the first time through Metaphor: ReFantazio fill you with excitement or dread? Having to make more meaningful decisions within the allotted time sounds even more compelling, although we suppose we'll have to wait and see how it all pans out. Let us know what you think in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With five years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
That could be a major turn off for me, if the game ends up being 80-100 hours long.
These guys seriously need to learn to respect their players' time.
Does that
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