Planet Coaster 2 is coming at you like an American Footballer with a celebratory bucket of energy drink. The sequel to Frontier’s acclaimed theme park management game is bringing some big additions with new water parks front and centre.
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Water parks were one of the most requested features by the community for the first game, and they’re bringing with them a bunch of new features and wider improvements to make them possible within the new game.
There’s wet and wild entertainment in water parks of various styles, from a simple pool, to water flumes that go from single person slides through to giant vatery venus fly traps that groups of visitors are thrown across on six-person rafts. You’ll get to express your creativity in creating these, just as you can with the coasters, constructing using elements that slot together piece by piece (with new smoothing elements to help ensure things are much nicer to ride) and then testing them for yourself and judging whether or not they get the right mix of excitement, fear and nausea (EFN).
For the slides, they’ll spit guests out into wider pools, which can be placed down as basic geometric shapes or fully customised into layouts and patterns of your own choosing. Visitors will happily go paddling around in them, dynamically popping pool noodles and inflatable doughnuts out of nothingness to keep themselves entertained.
And all of that can exist just around the corner from the coasters and rides that you’ll be familiar with from the first game, with just the need for some changing rooms to let people switch from one kind of attraction to another.
What stitches all of this together, though, is the new, wider pathing that is available throughout the theme parks, enabling you to designate wide areas around pools for guests to meander around for one thing, but also much wider plaza-style areas in other places. That lends itself well to the construction of big open food courts with multiple stands selling
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