Xbox boss Phil Spencer has said there’s “currently nothing to say” about PlatinumGames’ publicly stated desire to revive its canned exclusive Scalebound.
Scalebound has arguably become one of the most infamous projects in Xbox history. Announced in 2014 for Xbox One, the game was planned as a character action title by Bayonetta director Hideki Kamiya. But following a lengthy period in development, the game was cancelled in 2017.
Platinum and Xbox leadership have been continually asked about the project since, but speculation reached a head in February when Kamiya told IGN Japan that he’d like to open discussions with Microsoft over the possibility of officially reviving the project.
Kamiya said: “We did a lot of work on it, and it’s no use Microsoft keeping the game in its current form, so we’d like to do something about it (laughs). Phil! Let’s do it together!” He later told VGC: “No, it’s not a joke: I’m totally serious about it”.
Now, Xbox boss Spencer has been asked about the potential revival. Asked by Game Watch if a revived Scalebound was possible, Spencer replied, with a smile (translated for VGC by Robert Sephazon): “There’s currently nothing to say about Scalebound.”
Previously when asked about the possibility of a revival for the Platinum title, Spencer gave a more explicit answer. “For the people out there thinking that maybe there’s something still in the works: there’s not,” he said, when asked about Scalebound in 2020.
Both Xbox and PlatinumGames have previously given explanations of what happened with Scalebound, but Platimum’s Kamiya has recently moved to take sole responsibility for the project’s cancellation.
In a video on the Cutscenes YouTube channel published last November, Kamiya blamed Platinum’s
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