While I probably don’t look like it, I am a massive fan of golf games. Maybe it’s because I’m useless at golf in real life, but I’ve been sinking birdies and the occasional eagle for years – and once upon a time, even a hole in one! 2K and HB Studios returning with another entry in their golf series is a welcome sight to behold, especially as PGA Tour 2K25 is an all-round improvement on the last.
The two year gap that this series maintains has paid off once again. Everything looks better; the character models, the course, even the balls look good! The polish doesn’t end there, however. Gameplay overall feels that little bit smoother and with three different types of swing options, the sky’s the limit.
The swing system once again comes in multiple flavours, with the new EvoSwing providing a very realistic feel to smacking your balls [Phrasing? – Ed]. EvoSwing uses your own rhythm and dexterity to better simulate the feeling of swinging a golf club when using Swing Stick, which is neat. For a more laid back experience, you can opt for the new Perfect Swing difficulty setting, which reduces the material impact of external factors on your swing, allowing newer players to get used to the mechanics of golfing without worrying about all the complex stuff. If all else fails, you can revert back to my favourite, the 3-Click Swing. There’s options for all players, which is great.
I got a tad frustrated with chip shots which often felt a little weird trying to get the ball on the green. I have fond memories of being able to chip the ball and getting it real close to the hole in previous game, but I struggled to get this right in 2K25. I’m not going to blame the game here as this is likely user error on my part, but something definitely feels different with it that I’ve yet to master.
That being said, being able to change your tee position, which doesn’t seem like a big deal, (but was a major annoyance in 2K23), combined with the ability of now being able to choose your hazard drop
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