What if an ocean full of islands were all tightly designed platforming areas, sort of like if The Legend of Zelda: Wind Waker had you sailing between levels from Super Mario Odyssey? That's what Demon Tides is all about, except rather than sailing peacefully across the seas you barrel over waves as a spinning snake, and these levels that hide hidden gears can be jumped through using your own customizable move set.
From Fabraz, this is a sequel to Demon Turf that largely does its own thing with a new open level structure and fresh story. The thing Demon Tides does keep, however, is demonic hero Beebz' excellent platforming move set, the foundations of which have been cleverly built upon. On a journey to learn more about her family, her and her hellish crew rock up to an ocean kingdom beset by a strange red coral, an unreachable floating castle chained to the sky. How to get up there? Tearing up these islands with wild jumping tricks, wall runs, and even a bit of graffiti may point in the right direction.
Movement in the last game very much took its cues from Super Mario 64, with a twist in how Beebz could transform into demonic forms to alter her momentum and trajectory. These all return here, with additional tweaks that give even more options, allowing you to thread together jumps almost however you could imagine. Turning into a spinning top mid hop allows you to hover and reposition before gravity takes hold, but do it before the bat form double jump and the winged form will fling itself forward to give you some serious range. Dash attacking in mid-air further boosts a jump, the direction altering depending on the form to either give you purely more distance, or perhaps a slam into the ground instead. Vertical and horizontal wall runs join the mix too, meaning some sections can feel like Star Wars Jedi: Survivor's fantastic jumping challenges – all with the power to go off script as you please thanks to Beebz' powers.
Rather than simply going from A to B to finish
Read more on gamesradar.com