Let's just clear the air: I don't know what Dune is. I've never read the books, I've never seen the movies, all I'm certain of is that every actor that plays Paul Atreides (Kyle MacLachlan in 1984, Timothée Chalamet in 2021) has to be sexy. So it is out of this powerful affinity for sexy people that I chose to play Dune: Awakening's Steam Next Fest demo character creator, which I spent so much time with I guess I need to play the game now.
While Dune: Awakening's creator doesn't offer as much heavenly minutiae as the designers in games like Dragon Age: The Veilguard or Cyberpunk 2077, it does provide a reasonable balance between customization and pre-made, hot-and-ready characters.
Sliders for things like lips, thighs, and eyeballs all go up to a value of nine, allowing enough room for personal flourishes without getting too twiddly. That said, I do wish Dune: Awakening had more variation in its array of tan or dark skin tones, which is a historical issue in video games, but the survival MMO's creator at least offers enough flexibility for me to, basically, be happy.
Part of me is even impressed with the Dune: Awakening creator. I understood the game's origin and class options as poorly as a butterfly survives the rain – I ultimately took up the Reverend Mother's call to go to Arrakis as a Bene Gesserit Acolyte from Chusuk, because it sounded yummy. But I know for a fact that Dune: Awakening has made some innovations in nose science. It might be the only video game to allow me to nearly perfectly replicate my big, wide, curved nose, the product of a Bulgarian mother and Bengali father who I'm sure meant well.
That's a big deal for me. I've been searching long and hard. I may not be able to tell my sandworms from my tapeworm, but I'm intimately familiar with the dark magic of character creation; I've spent at least a gazillion million hours on carefully designing my gorgeous protagonists in games like Bloodborne, Bloodborne in my second playthrough, Bloodborne in my
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