One of the internet's primordial New Media experiences is the Wiki Game - an asymmetrical "racing sim" in which you hurry from one Wikipedia page to another by clicking on the fewest number of links. Try doing that in the Museum of All Things, "a nearly-infinite virtual museum generated from Wikipedia", which you can download for free from Itch. Devised by Maya Claire using the Godot Engine with audio from Neomoon's Willow Wolf, it's either a charmingly unusual way to browse a wonderful public resource or a free-associative liminal death-spiral, depending on your mood going in.
The Museum pulls down and generates new exhibition spaces from individual Wikipedia pages as you explore. Its scale is limited only by the quantity of cache memory you assign it in the settings. Needless to say, you'll need to be online for it to work. There's no attempt to disguise the procgen: instead, the simulation makes an insidiously graceful spectacle of its own self-assembly. Marble displays, neatly captioned imagery and overhead light fittings slide and rattle into view as you enter rooms (again, you can decide the proximity at which they appear in the settings). Instead of hyperlinks, there are little signs with arrows pointing you down a tunnel to a relevant exhibit.
If the Museum Of All Things is a celebration of Wikipedia, with the option of jumping out from the pause menu to visit the relevant page in a browser, the glamour of its generation quickly takes priority over the act of retrieving information. The air-con serenades you steadily as you venture down one staircase after another, pursuing a layout that is unapologetically non-Euclidean, with entire schools of thought and the wisdom of bygone ages tucked Tardis-like inside blocks a few metres wide.
This space is vast beyond comprehension, and yet, terribly small, for each room's architecture is the same collection of assets, elegantly rearranged. The polished wooden floors reflect the exhibits but you can't see
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