It has been over five years since Persona 5 launched, and we still know basically nothing about Persona 6. In fairness, it's not like Persona fans have been left out in the cold: post-Persona 5, we had the bigger and better Persona 5 Royal, plus Persona 5 Strikers which built on the foundations of Persona 5 brilliantly, though confusingly functioned as a sequel to 5 itself rather than Royal, as well as being available on systems where Persona 5 was not. Oh, and Dancing in Starlight was also a thing that existed, I guess. As did - write this down, it will be important later - an anime spin-off. Persona 5 offered a rich world beyond the original video game, but its sun has set and all eyes are on Persona 6. Contrary to fan expectations, I implore the developers to stick with a default character at the centre of it.
We've written a lot about Persona 6 at TheGamer, and by we, I almost exclusively mean 'me'. It's an odd game, in that I didn't really care for it when I first played it. The game was too long, and just when you thought it could get any longer, it turned you into a bunch of rats for some reason. In the years since though I have read about Persona 5, written about Persona 5, and experienced the world of Persona 5 through the spin-offs, seeing it become one of my favourite games despite the fact I'm not even sure if I like it. That makes Persona 6 one of my most anticipated titles on the distant horizon, although in a few years time I will likely find that I prefer the spin-offs to the real deal.
Related: Persona 5 Only Gives Its Women Power When It's Objectifying Them
Storytelling is why Persona 5 has managed to worm its way into my affections. The turn-based battling is fine, exploring the world is enjoyable
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